"TAP" or hit "SPACE" to roll the dice

Game Modes

BASIC RULES

Players take turns rolling the dice 🎲 and moving forward.

Rolling a 6️⃣ gives an extra turn πŸ”.

Checkpoints are safe zones πŸ›‘οΈ β€” players cannot be taken out on them.

ChaseΒ πŸƒβ€β™‚οΈπŸŽ―

The board has 4 checkpoints πŸ“. Players agree on a start and a target checkpoint.

Blue πŸ”΅ starts at the start checkpoint and must reach the target.

Red πŸ”΄ chases Blue from behind.

πŸ›‘οΈ Red cannot catch Blue on a checkpoint.

Red πŸ”΄ wins by catching Blue; Blue πŸ”΅ wins by reaching the target safely. πŸ’₯

K. L. A. S. H.Β βš”οΈπŸŽ²Β 

Kill. L'iminate. Annex. Smash. Hunt

The board has 4 checkpoints πŸ“. Players choose any checkpoint to start from.

Both players chase each otherβ€”there is no runner or chaser.

A player is taken out when the opponent is stomped on the same point.

The first player to take out the opponent wins πŸ’₯πŸ†.

CTF 🚩🎲

Capture the Flag

The board has 4 checkpoints πŸ“ that act as flags.

A checkpoint is captured when a player lands on it.

The first player to capture all checkpoints wins πŸ†πŸš©.

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Β 

Do-or-Doom Hoodie

Code: Hoo-DoD

Limited 80